![]() To quote our EIC, Psibabe (Ashley), " Hard Corps: Uprising lives up to its name." Most players likely won't see anything past the third level, at least not in Arcade Mode. Online matches are also a little hard to come by, but when you find them, there's no noticeable lag. Online matches are less intimate, and in my experience, felt distant (does anyone actually use their headset?). Of the two, local is preferred just because someone is sitting next to you. On the plus side, the person you're charged with protecting can't die, but waiting for him to revive slows you down considerably.Īs is the case with other games in the series, Hard Corps is best played with a friend. The escort mission, on the other hand, is - as most escort missions are - a bit of a pain. The stealth mission will throw players for a loop, but is fun (there's even a nice Metal Gear reference). There's also a stealth and escort mission. Shooting is still central to the play experience, though you'll have to do so while riding on moving platforms, including a motorcycle, hover board and even a moving train. Hard Corps: Uprising throws a surprising amount of variety into the pot. It's a fantastic option and, although Arcade holds a special place in my heart, quickly became my preferred mode. Each time you play, your score is added to a bank of experience points used to purchase upgrades ranging from health increases to extra lives and weapon upgrades. The key aspect of Rising Mode is the ability to purchase upgrades. Rising Mode is the more accessible of the two, though it still requires skill and patience to complete. It's punishing and should appeal to fans of 8- and 16-bit shooters. You have a limited number of lives and continues and are tasked with having to navigate through tricky situations en route to the final level. ![]() Both offer the same slate of levels, weapons and bosses. The core game is split into two modes: Arcade and Rising. All you need to know is an oppressive government force has taken over and, playing as either Kristal or Bahamut (who, interestingly enough, was the villain in Hard Corps), you run, ride and shoot your way through eight levels. Story takes a backseat to action it's more of a loose connective thread rather than a driving force behind your actions. Though a sequel, you don't need to know what happened in Contra: Hard Corps to understand what's going on here. Of course, it isn't likely you'll hear a lot of what's going on over the gunfire and explosions, but, it's good filler for when you're not shooting. The rest of the soundtrack does a great job of keeping up with the on-screen action. Everything has a slick, sharp hand drawn look that will instantly pull you in, and maybe even encourage you to keep going after you've dropped your fourth or fifth trio of continues.Īudio is spot-on, though the real star is accessed via the "Konami Code." Go ahead, try it before the first level - you'll thank me. The dark, war-torn locales usually associated with the series are replaced with bright, colorful and highly detailed environments. Hard Corps: Uprising remains true to it's predecessor, and the rest of the Contra series, right down to the oppressive difficulty curve, which may work to the game's detriment.ĪRC System Works', the developers behind Guilty Gear, interpretation of Contra is a complete 180 turn from the series' distinctive, industrial look. With that in mind, I came into Hard Corps: Uprising - the sequel to Hard Corps - with a chip on my shoulder. I've managed to beat every game in the Contra series save one, the series lone entry on the SEGA Genesis, Contra: Hard Corps.
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